In this tutorial, I'm going to show you some of the steps I took in making this image
There
are a number of tricks and techniques people use when making an image
of this nature, but I am going to show how I created this image using
only the very basic tools. The same principles and process can be used
on any animals, even humans, but I'm going to use a frog for my example
because why not?
The first thing I did was gathered a few source images.
Finding
a great subject source image to start with is one of the most important
stages in the whole process. The reason I chose this particular image
of a frog was that it was crisp, clean image with an interesting enough
perspective, yet still be instantly recognizable as a frog even after we
cover him in mechanical parts.
Now that we have our main subject and a few mechanical pieces ready, let's begin mechanicalizing him.
I tried to select segments of varying shapes, sizes, and texture in order to create a nice library of chrome and mechanical sources for our image
Now we need to cover more space using the same basic idea. By selecting basic segments from our chrome sources and free transforming them to fit the shape of our frog. Select segments of your mechanical parts that best resemble the area of the frog you're trying to cover. It may help you to start by applying the pieces furthest most from the camera first, then overlap pieces as you come closer and closer to the camera. At this point i'm not worried about covering the background or overlapping any of the original frog, as we can go back and add them in again later. For now I just want to lay down the basic structure of the figure.
Next, all I had to do was fine tune and clean up the pieces to sit right on our figure. I did this simply by using the Smudge Tool set at 70-80% in strength, and about 7-10 pixels wide. Then I proceeded to smudge and smooth out the surfaces of the chrome pipe and mold them to fit the curves and contours of the frog's original mouth.
Next, in order to further accentuate the shadows, we're going to add some simple highlights. Again by using the Brush Tool (this time set to white) set at 100% opacity, I painted in some basic highlights on the edges and areas I figured could use a little further bump in contrast on a new layer directly above each piece of our chrome layers.
Then just like the shadows, I then took the Smudge Tool set at 60-70% pressure to smooth and shape out our highlights to fit the curves of our figure.
Next, I wanted to give the skin some shadow. Selecting a darker shade of our original skin color, I roughly painted in the shadows. Then, using the Smudge Tool set at 60-70% pressure, I smoothed out the shadows just (as in Step 07) until I was happy with the general placement and shape of the skin
When I was happy with the look of the skin, the next step was to go back and return some of the orginal rough skin texture from the original skin. I did this by copying an area of the original frog skin and pasting it on a new layer directly on top of our Arm Skin layer.
I then set this layer with the "overlay" Blend mode. This gives our skin the rough texture. I then erased the edges of the overlay skin layer so as it covers only the necessary areas
For example, as in the image above, I started by Duplicating the layer with the metal valve. I then set the opacity of this layer to 50% then using the Transform-Distort Tool, I shaped and formed the element to fit onto the shoulder chrome segment. I used this same method for other surrounding areas like the leaf and areas where the skin overlaps a chrome segment.
I added the Motion Blue filter to the winged areas of the dragonflies to simulate motion.
And voila! Our image is complete! A robotic frog created using only the very basic tools of photoshop!






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